Walk โ moves and fights.
Siege โ plants a wall. Cannot attack or move, but a charge into its front 90ยฐ is stopped dead and gutted. Takes far less damage from the front.
Walk โ moves and fights.
Brace โ needs a sieged shield in front of it. Stabs over the shield with long reach and heavy damage, and impales charging cavalry.
Direct โ flat, accurate, short. The arrow hits the first body in the line, yours included.
Arc โ lobbed, long, wild. Lands anywhere, even inside the fog. 20 arrows each, then a feeble dagger.
Jog โ faster than any walker.
Charge โ needs run-up room to build speed and can only go straight. Flattens walkers, hurls them sideways, and the wreckage bowls over whoever stands behind them.
Both sides start the same distance from the neutral camp in the middle. Stand in it alone for 10 seconds to take it, then your bar fills. An enemy inside freezes everything. Lose the camp and your bar waits where you left it. First bar to 100% wins.