Two fighters in a bright nebula. Lasers forever, six rockets, six flares. Last hull standing wins.
Lasers never run out but hit softly. Put the nose on the lead ring, not on the ship, and hold Space.
Rockets home in. Keep the enemy inside your circle for 1.3 s to lock, then press G. Rocks block both the lock and the rocket.
A rocket coming for you? Turn across its path and drop flares (X) about a second before it arrives, or put a rock between you.
Your thrusters chase the nose. At full speed you slide wide; cut the throttle (F) to turn tighter.
Stay inside the arena sphere. Outside it the hull loses 12 points a second. Rocks hurt too, more the faster you hit them.
Map
Opponent
Controls
WS · ↑↓pitch: S pulls the nose up, W pushes it down (swap)AD · ←→roll; roll the enemy above your nose, then pullQEyaw, for fine aimRF · Bthrottle up / down · brake (hold)Spacelasers (hold)G / Enter · Xfire rocket (needs lock) · drop flaresV · Chold to look at the enemy · chase / cockpit view