You command five tanks. So does the enemy. Same guns, same armor, same fog. Wipe them out, or hold the ring in the middle alone for 40 seconds. Every shot lands the instant it's fired — nobody dodges. A still tank hits almost every time; a moving one sprays. So the fight is about where you stop, who sees first, and whose gun is empty.
It plays shoot and scoot. Right after it fires, a tank backs up — a quarter of the time, where Hard never does — and slips out of sight before the flash fades. Loaded, it waits about 345 px out: inside its range, outside your eyes. Then it shoots whoever just fired, while their gun is empty. Nobody taught it the reload window. It wins 99% against Hard and Medium, 99.9% against Easy, over 1,000 fresh battles each.
Front plate takes 60% damage, sides 100%, rear 160%. Face the gun that's looking at you.
Moving and turning spread your shot — about half miss. A stopped tank aims tight in a third of a second.
No travel time, no dodging. A gun that just fired is empty for 2.6 s; the ring around a tank shows it. That's your window.
A tank in a bush is invisible past 100 px until it fires. Then it shows for 2.5 s.
Sight is 320 px, the gun reaches 400. If a friend spots, you can hit tanks that can't see you — but firing shows you to anyone with a line to you for 1.5 s.
Alone inside fills your bar. Both sides inside freezes it. Bars never drain.