You command five tanks. So does the enemy. Same guns, same armor, same fog. Wipe them out, or hold the ring in the middle alone for 40 seconds. Shells fly slow enough to dodge. The front plate shrugs off hits that the rear can't.
The rulebook says keep your front plate on the enemy. The network ignores it. It turns broadside — 52° off the enemy, where Hard keeps 35° — and takes 71% of its hits on the side plate. The trade pays: 79% of shells miss it, against 44% for Hard. Guns lead your motion, and motion across the line of fire is what a lead can't follow. It wins 97% against Hard, 100% against Medium and Easy, over 1,000 fresh battles each.
Front plate takes 60% damage, sides 100%, rear 160%. Face the gun that's looking at you.
Moving and turning spread your shot. A stopped tank aims tight in about half a second.
Guns lead your current motion. Change speed after they fire and the shell misses.
A tank in a bush is invisible past 100 px until it fires. Then it shows for 2.5 s.
Sight is 320 px, shells reach 400. If a friend spots, you can hit tanks that can't see you.
Alone inside fills your bar. Both sides inside freezes it. Bars never drain.