Four Cells
Deal–
Moves0
Time0:00
Won0
Solved!
How to play
- Goal: send all 52 cards home, each suit from Ace up to King, to the four slots at top right.
- Columns: build down, red on black on red. A 7♥ sits on an 8♣ or 8♠. Any card may start an empty column.
- Cells: the four slots at top left each park one card.
- Runs: move an ordered run in one go. The limit is (empty cells + 1), doubled for each empty column you are not moving into.
- Move: drag a card, or tap it and then tap where it should go.
- Smart double click: double click a card and it goes to the best spot: home first, then a column that takes it, then an empty column, then a free cell.
- Auto-move: a card flies home by itself as soon as no other card could ever need it. It never costs you a win.
- Undo takes back one move. Undo all returns to the fresh deal. Both are unlimited.
- Hint shows one move on a winning line. If you are in a dead end, it tells you to undo.
- Auto solve plays the rest for you, one move at a time. It backs out of dead ends first. Tap the table to stop it.
- Every deal can be won. A solver checks each deal before you see it and throws out the impossible ones.